using the pin&play interface for games and entertainment

Zain’s Literature Review

Pin&Mix: When Pins Become Interaction Components

K.V. Laerhoven, N. Villar, A. Schmidt, H.W. Gellersen, M. Håkansson and L. E, Holmquist (2003). “Pin&Play: The Surface as Network Medium”. IEEE Communications Magazine, April 2003.

T. S. McNerney (2004) “From turtles to Tangible Programming Bricks: explorations in physical language design” Pers Ubiquit Comput 8: 326–337

M. Lowe; A. King; E. Lovett; T. Papakostas (2004) “Flexible tactile sensor technology: bringing haptics to life” Sensor Review; 2004; 24, 1; pg. 33

L.E. Holmquist, A. Schmidt, B. Ullmer (2004) “Tangible interfaces in perspective”, Pers Ubiquit Comput 8: 291–293

E. Hornecker, (2005) “Tangible Interaction Design, Space, and Place”

P. Fagerberg, A. Stahl, K. Hook. (2004) “eMoto: emotionally engaging interaction” Pers Ubiquit Comput 8: 377–381

A. Paivaa,, M. Costaa, R. Chavesa, M. Piedade, D. Mourao, D. Sobral, K, Hook, G. Andersson, A. Bullock. (2003) “SenToy: an affective sympathetic interface” Int. J. Human-Computer Studies 59 227–235

K P. Fishkin (2004) “A taxonomy for and analysis of tangible interfaces” Pers Ubiquit Comput 8: 347–358

N.Y. Cheng (2003) “Approaches to design collaboration research Automation in Construction” 12, 715– 723

Questions raised from research

Could 1 PC control more than 1 “group” of pins and connections? For e.g. a 4X4 patch to create some proximity awareness, or even serve as a master control with multiple inputs (e.g. usb hub) to control different whole packages? Like a server?

Idea: 3D shape mapping. Eg using a face pin thing, with pins, acting as sensors. Could map shapes of objects.

Referencing so important, integrate ideas from Brainstorms.