using the pin&play interface for games and entertainment

Concept: Interactive Games

Prototypes

Presentation

Mainly concerned for proposing games made for children.

The main aim of the above conceptual design is to manipulate appropriately the Pin and Play project components to replace and add more fun and “distant” tangibility to games that are played traditionally either by one person or by more people.

The Fabric should be the tangible interface for placing, replacing and removing the several pieces of the prototypes. The Pins will play the role of the games pieces.

The users/players should make moves and take actions during playing the game and the data that is input in that way to the prototype should be accepted by the Fabric. The type of the data input should be basically the movements that the users do with the Pins as well as the placement of them onto the Fabric.

The output may vary as it can be displayed either on a computer screen or to a projector or even on the actual Pins as in some cases (tangible board game Interface) they have light indicators showing if the actions of the users are correct or wrong. The mediator between the input by the Pins and the output on a screen or a projector or light indicators would be the Fabric.

So, basic requirements of the prototype would be the following:

Keeping in mind what makes the game fun