Concept: Memory based Games
Prototypes
Presentation
Memory based games integrates two main areas. Educational games, where memory, problem solving, or spatial referencing are elements, mixed with tangible and interactive games. This is to bring the playground into the classroom, and classroom into the playground, but would not be restricted to children. The main way to do this is to attempt to test memory and problem solving skills by manipulation and interaction of pin components. Some methods of doing this could include putting a pin in, rotating a dial, entering a sequence, or following a pattern to sound or light, even both. Random puzzles and combinations of these could add the problem solving element.
To add extra elements, the spatial location would serve to further strain working or short term memory, as a user couldn’t simply rely upon learning a sequence (i.e. red, blue, red, green, yellow), but would have to remember where they are located. If the locations are changed, the association is lost. Accuracy, timing and learning timeframes could be interaction measures, and could even allow for long term monitoring to see if there has been improvement.
The concept means that it can be used in a number of contexts and settings, the simplest being purely as a single player game where a user would interact with AI. Conversely, it can be multiplayer and add competitive elements to the game, thus changing the dynamics. Speed, timing and performance become more of an issue. Multiplayer environments themselves have psychological affects on performance and learning, and could act as motivation to perform.
At the same time, the focus could turn on the more educational or developmental features. Potential “games” could help improve spatial or sequential memory. By learning against AI or another player where certain pins go, which order they might have been placed in, or how they are manipulated requires short term memory processes. More long term elements could be introduced if sounds or lights are associated with different pins, which could act as cues for memory.
Some main requirements would entail:
- Range of combinations, components and possibilities to give ideas long shelf life
- Keep fun elements, not just a boring “educational tool”
- Cater well for multiplayer
- Spatial/locational elements to challenge “rote learning”