using the pin&play interface for games and entertainment

Concept: Educational Support

Prototypes

Presentation

Concerned with providing a learning environment using the Pin and Play concept.

The main scope of the above conceptual design would be to use the components of Pin and Play project to add more fun and action and “distant” tangibility in learning basic and more advanced electronics.

The Fabric should be the tangible interface for placing, replacing and removing the several pieces of the prototypes. The Pins will play the role of the electronic pieces that all together would comprise a circuit.

The users/players should make moves and take actions during playing the game and the data that is input in that way to the prototype should be accepted by the Fabric. The type of the data input should be basically the movements that the users do with the Pins as well as the placement of them onto the Fabric. Another type of input would be the one accepted by the stylus used.

The output may vary as it can be displayed either on a computer screen or to a projector or even on the actual Pins as in some cases (tangible board game Interface) they have light indicators showing if the actions of the users are correct or wrong. The mediator between the input by the Pins and the output on a screen or a projector or light indicators would be the Fabric.

So, basic requirements of the prototype would be the following: